Onde reinterprets the legendary Ondes Martenot by playing performances through live resonant gongs and custom-built amplifiers, captured in extreme ultrasonic resolution—unlocking harmonic dimensions, textures and expressive possibilities that cannot be achieved with conventional synthesis.
Developed by Bigano (Vincent Gagnon & Fabien Noel)—multi-award-winning sound designers for video games—in collaboration with MNTRA and performed by virtuoso Daniel Áñez, Onde continues the exploration of physical modelling synthesis, where acoustic resonance merges with advanced sampling techniques. Decades of interactive audio expertise bring every preset to life with SSM (Sample Start Modulation) and non-linear reactivity, transforming each note into an expressive portal where every gesture reshapes texture, timbre and spatial depth in real time. This is sound design as alchemy: alive, tactile and deeply human.

